#ifndef RP2BLENDTERRAINEFFECT_H
#define RP2BLENDTERRAINEFFECT_H

#include "Rp2ShaderEffect.h"

namespace Rp2
{

class BlendedTerrainEffect : public ShaderEffect
{
	RP2_DECLARE_RTTI;
	RP2_DECLARE_NAME_ID;

public:
    BlendedTerrainEffect (const char* acGrassName, const char* acStoneName);
	virtual ~BlendedTerrainEffect();


protected:
    // streaming
    BlendedTerrainEffect ();
};

typedef Pointer<BlendedTerrainEffect> BlendedTerrainEffectPtr;

#include "Rp2BlendedTerrainEffect.inl"

}

#endif